Alright, so today I wanted to chat a bit about something I’ve been fiddling with in MLB The Show – those quicksell values. You know, the stuff you get when you just want to get rid of cards fast.
It all started because, like everyone else, I’m always scrounging for Stubs. My binder was getting absolutely choked with cards I wasn’t using, duplicates, guys who just didn’t make the cut for my main squad. I’d just been hitting ‘quicksell’ pretty randomly, to be honest. If I got a duplicate card, especially a low overall one, I’d just sell it without much thought. Seemed like the easy thing to do. But then I’d look at my Stubs balance and it wouldn’t have moved much. I figured there had to be a slightly better way to this, or at least understand what I was getting.
So, one weekend, I actually sat down and decided to really look at it. I didn’t go super crazy, no spreadsheets or anything, but I started paying attention. I’d grab a common card, see the quicksell. Grab a bronze, check its quicksell. Then a silver, then a gold. I started to see a pattern, which, looking back, is pretty obvious, but I hadn’t really registered it before. Each tier – Common, Bronze, Silver, Gold, and Diamond – they all have set quicksell values. It wasn’t just some random number the game decided to give me at that moment.
Figuring Out My Own Little System
Once that clicked, it made cleaning out my binder a bit more methodical. It’s not like I discovered some secret goldmine, but it helped me be more efficient. Here’s what I generally do now:
- Duplicates Go First: If I have more than one of a card, and it’s not someone I’m saving for an exchange or a collection I’m actively working on, it’s usually the first to be considered for quicksell. Especially the low-tier guys.
- Knowing the Tiers: Commons are basically pennies, like 5 or 10 Stubs. Bronzes a little more, maybe 25. Silvers start to give you something like 100 Stubs. Golds, that’s where it gets a bit more interesting, usually around 1,000 Stubs. And Diamonds, well, they quicksell for a decent chunk, like 5,000 for the low ones, but you rarely just quicksell a Diamond without thinking hard!
- To Market or To Quicksell?: This is the big question. For Commons and most Bronzes, I almost never bother listing them on the Community Market. The time it takes to list them, plus the game’s tax, usually means quickselling is just faster and easier for the tiny amount of Stubs you get. For Silvers, sometimes I’ll check if there’s a weird price spike for a specific player needed for an exchange, but usually, it’s quicksell too. Golds and Diamonds, though, I always, always check the market first. Sometimes a Gold card will sell for a few hundred Stubs more than its quicksell value. If it’s a big difference, I’ll list it. If it’s only a tiny bit more, and I want the Stubs right now, I’ll just quicksell.
Why even bother with this? Well, a while back, I was really trying to save up for this one specific player card. I was short maybe 8,000 Stubs, and I really didn’t want to buy Stubs from the store. I spent a good hour or so just going through my binder, looking at all those old program cards, a few low-level diamonds I wasn’t using, and a mountain of golds. I applied my little system: checked the market for anything Gold or above, quicksold the stuff that wasn’t worth listing. And you know what? Those little bits added up. I managed to get enough Stubs to buy the player I wanted without spending real money. It felt pretty good, just clearing out the junk and getting something I really wanted in return.
So yeah, that’s my little journey with understanding quicksell values. It’s nothing groundbreaking, but it’s a small part of managing my inventory in the game that makes things a bit smoother. Hope my rambling helps someone else who’s trying to make the most of their cards!